DBOG thumbnail icon for the Paths Update
The Paths Update is a major content update released on November 15th, 2025. It serves as the introduction to Path Transformations: a branching progression system that gives players access to powerful new forms, techniques and new Path Passive Abilities. Included in the update is an increase to the level cap (going from 800 to 900), several new Story Quests, new Skills and Masters, a new set of Dragon Balls on South Earth, as well as numerous Clothing and Accessory items.
New Content
TBA
TBA
TBA
TBA
TBA
TBA
Patch Notes
Listed below are the unedited Patch Notes, as posted in the #patch-notes channel in the official Discord server.
Paths Update
New Max level: 1000
Story Expansion:
Alternate Story: Early GT!
10 missions.
1 Raid.
Expanded Story: Dragon Ball Super!
3 Missions
1 Raid
2 Ascended Bosses[This is what we’re calling bosses with absurd amounts of strength. Don’t be surprised when they 1-2 shot you. Set up a team with players you trust, and get to fighting.]
Beerus Ascended Boss:
Mythical Drop: God of Destruction's Attire
Legendary Drop: Battle Armor(God Training)
Epic Drop: G.O.D Earing
Whis Ascended Boss:
Mythical Drop: God of Destruction Attendant(Whis)
Legendary Drop: Turtle Hermit Gi(God Training)
Epic Drop: Whis' Staff
Epic Drop: Whis Halo
Transformation Paths:
You have to get Level 850 to start your path.
To start your path, you have to find a certain NPC. Don’t worry, the NPC will let you know what path you’re starting.
Saiyan:
Divine Path
Primal Path
Wrathful Path
Half Saiyan:
Ethereal Path
Rage Path
Primal Path
Human:
Inner Gates Path
Tri-Clops Path
Namekian:
Namekian God Path
Dragon Essence Path
Majin:
God-Eater Path
Frost Demon:
Evolution Path
Monstrous Path
Android:
Flame Core Path
Majinization Path
Bio-Android:
Rebirth Path
Kai:
Mortal Path
Divine Kai Path
Demon:
Dark King Path
Demonic Breaker Path
Tuffle:
Tuffleization Path
General:
Hakaishin Path
Villanous Path
Every path gives you a Path Passive. Path passives are active at all times, even in base form. These will give you a MASSIVE power boost.
Every path transformation gives you a Path Technique, a unique ability catered to that form. It can be unlocked on the shop, and will automatically get applied to your Path Technique Slot. See Technique Remastered for more information.
All path forms are 5x stat multipliers.
General Paths can be used by ANY race.
NOTE: ONCE YOU SELECT A PATH, YOU CAN NO LONGER USE THE RE-INCARNATE WISH TO CHANGE RACES.
Remastered Namek Map:
- Restructured the entire Namek map to fit better with story progression.
- New Biome: Dark Namek
- New Biome: Mystical Namek
Technique Remaster:
Powerups have been changed to techniques. You can hold up to four techniques at a time.
To alternate between your active technique, hold G and click T to cycle through your options.
Techniques share cooldowns based on the last technique used.
The fourth technique slot is locked and determined via your form. Certain forms force apply to that specific technique slot.
Shadow Dragon Balls:
Collect the 7 Shadow Dragon Balls in South Earth! On collecting all 7, get ready for a fight. The Shadow Dragons won’t let you just make a wish without preparation.
It is recommended you bring senzu’s. Failing the fight, will allow you to retry, after a cooldown for failure of course.
Beating the Dragon will grant you a reward!
- Syn Shenron
- Haze Shenron
- Eis Shenron
- Nuova Shenron
- Rage Shenron
- Oceanus Shenron
- Naturon Shenron
New Moves:
Beams:
- God of Destruction’s Anger
- Ice Eye
- Metal Breath
- Nouva Death Ray
- Prelude to Destruction
- Revenge Final Flash
Blasts:
- Arctic Blast
- Deadly Metal Needles
- Destruction Before Creation
- Dragon Flash Bullet
- Dragon Thunder
- Flaming Burst
- Flaming Star
- Freezing Ice Blade
- Revenge Springshot
- Reverse Shot
- Symphonic Destruction
- Whirlwind Shard Bullet
- Whirlwind Slash
- Whirlwind Spin
Rushes:
- Arctic Frostbite
- Burning Spin
- Burning Tornado
- Can You Keep Up?
- Dragon Backshock
- Dragonic Rage
- Dual Needle Swipe
- God of Destruction’s Judgement
- God of Destruction’s Rampage
- Hyper Drill Smash
- Hyper Meta-Rilldo Punch
- Ice Claw
- Needle Spikes
- Strike of Revelation
- Variant Drive
- Wind Cutter
Counters:
- Critical Piercer
- Epilogue to Destruction
- Headshot
- I’m Going to Enjoy This!
- Ice Field
- Maniacal Blinding Slash
- Metal Tsunami
- Nouva Reflection
- Omega Blow
Evasives:
- Absolute Zero
- God of Destructions Wrath
- Inferno Release
- Nouva Burnout
Ultimates:
- Air Shattering Energy Ball
- Flare Release
- Gigantic Blaze
- Ice Cannon
- Light of Harmony
- Metal Storm
- Mighty Hurricane Fury
- Minus Power Energy Ball
- Nouva Inferno
- Revenge Death Ball
- Sphere Of Destruction.
New Fighting Styles:
10 New fighting styles!
- Ledgic
- Baby
- Oceanus Shenron
- Nova Shenron
- Eis Shenron
- Syn Shenron
- Beerus
- Whis
- Goku(SSJG)
- Vegeta(SSJG)
New Outfits/Accessories: Clothing:
- Angel of Death’s Outfit
- Para Para Brothers Outfit [Don Para, Bon Para, and Son Para]
- Pan’s Outfit [Fem Exclusive]
- Oceanus Outfit
- Gt Goku’s Outfit
- Gt Goku SSJ4 Outfit
- Baby Vegeta Strongest Form Outfit
- General Rildo Armor
- Sigma Force Armor
- Gt Trunks
- Gt Gohan
- Gt Goten
- Dark Namekian Soldier
- Dark Namekian Elite
- Dark Namekian Gamelan
- Trunks Outfit [Super]
- Ex Halloween exclusive Towa [Fem Exclusive], now permanent
- Ex Halloween exclusive Mira, now Permanent
- Rock Lee [Paths Exclusive]
- Might Guy [Paths Exclusive]
- Gladiator’s Outfit
- Dragon Warriors Outfit
- God Trainee Gi
- God Trainee Armor
- God of Destruction: Beerus
- God of Destruction Attendant: Whis
- Demigra
There are most likely more outfits we forgot we added.
Accessories:
- Vegeta’s Mustache
- General Rildo Helmet
- Whis Halo
- Demigra Crown
- Tengen’s Glasses
- G.O.D Earrings
- Angel of Death helmet
- Para Para brother’s Hood
- Demigra’s Staff
- Dark Namekian Spear
- Towa’s Staff
- Ledgics Swords
There are most likely more Accessories we forgot we added.
Limited:
- SSJ5 AF Goku Outfit
- Saiyan Slayers' Cape
- Golden Saiyan Slayers' Cape
Misc Additions:
- A MAX total stat cap of 10,000 has been added. (This will help prepare for a coming update.) A STAT RE-ALLOCATION HAS BEEN GRANTED FOR ALL PLAYERS.
- Mentors now show up with green text on their names when they’ve been completed.
- The Intro screen has been changed and improved. (No more flashbangs :D)
- New LVL 800+ Screen.
- Server lag improvements
- The cube will finally not bother us anymore. We won’t let it.
- Several Sounds have been changed and improved for several different things.
- Revamped Earth Lighting [No more being blinded]
- Overhauled biome lighting system to improve lag.
- Reworked Great Ape [3 Cutscene varients]
- Added more precise information and detail to transformations.
- Lowered how drastic the strain bar is for forms.
- A large amount more of small QOL fixes and improvements to make the experience smoother long term.
- All Baby related outfits have been revamped
- Tuffles Legend Form armor has been revamped
- Massive Ban wave, if you got banned, you got caught. No appeals.
Bug Fixes:
- Fixed an issue where you can get stuck using certain beams.
- Fixed a visual bug where quest markers wouldn’t appear.
- Fixed an issue where the game wouldn't load when teleporting to mentors.
- Fixed DCBAS not properly showing values.
- Fixed an issue where Private Servers would randomly not work.
- Fixed fusions randomly only let you use Evasive skills.
- Fixed atmosphere randomly tweaking out and completely breaking your character.
- Removed the stinkiness from Kaioken
- Fixed South Earth History quest randomly not able to be completed.
- Fixed an issue where you would randomly become shorter.
- Potentially fixed an issue where drops wouldn't count after getting more than 7% dmg.
- Fixed transparency issues when snap vanishing where things wouldn't return to their proper transparency. [This affects things like scouters going from semi-transparent to red blocks on your face.]
- Fixed an issue where Starrks guns would end up damaging yourself.
- Fixed Dome Speed Rush hitting more times than intended randomly.
- Fixed a random bug where Hirudegarn would stand still and do nothing.
- Potentially improved loading speeds on certain maps.
- Fixed movement keys randomly getting stuck and continuously moving you into a direction.
- Improved detection when clicking dragon balls.
- Fixed Ultimate Porunga looking in the wrong directions when wishing.
- Fixed random delay triggering in combat after transformation.
Codes:
PATHSREDESIGN! - Free Character re-customize.
Move Balancing:
Every move has been rebalanced to focus on a more skill based system. Saiyan Saga and Namek saga moves deal a lot more damage, and Majin/Daima saga skills deal a little less damage. Ults have also been restructured to deal closer damage.
A full spreadsheet with EVERY raw damage will be sent to the discord within the following days. There’s a lot of skills, so it’ll take us a bit to produce, but it will come out.
Developer Notes:
I wanted to personally say thank you to everyone who patiently waited for this update. When Chang took over as owner, this game was in a deep hole. It’s officially finally caught up. Buu saga marked our big step, Daima helped fill a content gap, and Paths finally got us over that finish line. It took us a year to get here, but we got here. So sincerely, from me to you. Thank you. It’s because of you we got to get here. We look forward to delivering great quality content to our community.
What's Next?:
Our next update is the Limit Breaking update, this will allow you to push forms past the perfection limits. You’ll also be able to achieve Z class with this. More details will follow up when we get there.
Strongest Form 3 will be compatible with Tuffelization in the Limit Breaking Update, and FPSSJ [Combination of Wrathful and SSJ] will also most likely come with it as well.
After the limit-break update, we’ve got some more things coming. HTC/Grav improvements/overhauls. Black Market NPC, to name a few.