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Stats

Stats measure a player's fields. The player can gain stat points via multiple methods (such as levelling up, Training Quests, masters, and using the Hyperbolic Time Chamber).

Stat Fields

Health

Health gives more health points. It is good for tanking hits and surviving longer in fights. All players at level 1, no matter the race, start off with 1,000 Health.

Agility

Agility gives more stamina, and less drainage from Rush attacks, flight boost, and snap-vanishing. This is good for having a large Stamina supply, doing more Rush attacks, and flying longer than usual. The player needs at least 300 in Agility OUTPUT so that Rush Ultimates don't take up the entire Ki bar (The output depends on your race for example saiyans need 334 in agility since their output of agility is 0.9) .

Ki Control

Ki Control gives more maximum Ki, less drainage from Blast and Beam skills, and less drainage from Ki blasts. This is good for having a large ki supply and doing more Ki attacks than usual. The player needs at least 300 in Ki Control OUTPUT so that Blast and Beam Ultimates don't take up the entire Ki bar (The output depends on your race for example saiyans need 316 in ki control since their output of ki control is 0.95).

Physical Damage

Physical Damage determines how much melee damage the player deals. Attacks that deal Physical Damage are basic combat, Rush attacks, some Counter moves, and Rush Ultimates.

Ki Damage

Ki Damage determines how much damage the player can deal based on ki attacks. Attacks that deal Ki Damage are Ki blasts, Beam attacks, Blast attacks, some Counter moves, some Evasive moves, and Beam and Blast Ultimates.

Hidden Fields

This is a list of stat fields that can only be noticed through means other than the Stats tab.

Damage Resistance

Damage Resistance is a side value that determines how much less damage the player takes. This field cannot be manually added to, as only things like a Transformation (excluding Kaioken and the likes), and super armor can increase it.

Speed

Speed is a side value that determines how fast the player character travels. The player can manually add to this field by adding points to Agility. Running speed will never increase; however, it makes the player fly slightly faster when they are out of combat.


Stats Multipliers

Each race has their own stats multipliers. The actual output of a field depends on the racial multiplier and level of a player. A level 1 player has an output of 1 for every stat field and gains a 0.01 output for Health, Physical and Ki Damage along with a 0.00175 output for Agility and Ki Control per level no matter the race. For example, any race at level 5 has at least a 1.04 output for Health, Physical and Ki Damage as well as at least a 1.007 output for Agility and Ki Control.

A player gains a 0.005 stat multiplied by their racial stat multiplier for Health, Physical and Ki Damage stat inputs into that stat field along with a 0.00125 stat multiplied by their racial stat multiplier for Agility and Ki Control stat inputs into that stat field. For example, a level 5 Saiyan that has 20 stats inputted into Physical Damage has the UI output display Physical Damage as 21.9, when in reality it's 1.1445.

Furthermore, a player can calculate the damages of moves by multiplying their actual stat outputs with the Base Damages of attacks such as the moves in skills.

Stat Point Count

Level Total Stat Points
50 250
100 500
150 750
200 1000
250 1,250
300 1,500
350 1,750
400 2,000
450 2,250
500 2,500
550 2,750
600 3,000
650 3,250
700 3,500
750 3,750
800 4,000
850 4,250
900 4,500
1000 5,000
1100 5,500
1200 6,000
1250 6,250

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